EFro 8 Ball
Two-player best-ball teams across multiple groups — usually 8 players in two foursomes, making four teams.
Two-player best-ball teams across multiple groups — usually 8 players in two foursomes, making four teams.
Draw partners at random with Toss Balls under Teams.
Best Ball
Each team counts its low net ball on every hole. Net play uses each player's full Course Handicap™.
Net Skins
A skin goes to the lone lowest net score on a hole that is a net birdie or better. Ties chop (no carryover), and a net eagle beats a net birdie. Skins use half of each player's handicap strokes, rounded toward zero — a 6 gets 3, a +6 gives 3. Adjust the percentage under Skins handicap allowance.
Entry
Every entry goes into one pot that splits two ways: most of it to the top teams on the best-ball net leaderboard, the rest shared among the skins winners — if no one wins a skin, that share is returned to the field. Set the two shares under Pool Split, the entry under Buy-In Amount, and how many teams are paid under Places.
Options you can set
Turn these on or off when you set up a EFro 8 Ball game.
- Scores play net — strokes come from each player’s Course Handicap™.
- Take strokes off the lowest Handicap Index® in the group, or everyone plays full.
- Balls to count per team
- Buy-In Amount
- Places
- Payout Percentages
- Net skins use this percentage of each player's handicap strokes for the game, rounded toward zero (a 6 gets 3 strokes).
Junk you can track
Side achievements scored alongside the main game.
- Skin (net birdie)
