Five Points
A team game within one foursome. 2 players per team.
Also called Scotch, Umbrella.
4 playersTeam game
AKA
- Scotch
- Umbrella
Description
- A team game within one foursome. 2 players per team.
Points (per hole)
- 1 point for 'prox' - closest to the pin in the fewest amount of shots. Not necessarily a green-in-regulation. Just fewest shots
- 2 points for low ball - lowest net score of the two-player team
- 2 points for low team - lowest net total scores of the two-player team
Extra Points:
- birdie - add one point
- eagle - add two points
Multipliers:
- birdie, and all other hole points - 2x
- eagle, and all other hole points - 4x
- pre-press - 2x (team down the most... before the other team hits, good for the rest of the nine) A new pre-press can be added each hole
- press - 2x (team down the most... can be after the other team hits, but before your team hits)
- press-back - 2x - if you have been pressed (not pre-pressed), you can double back
- 4x pre-press - On #10 only, if you are down and want to keep up the 4x, but can't because the pre-press is no longer on at the end of the front nine.
- 12x - if the teams have pre-pressed all the way to 8x, then the trailing team has the option of taking the bet to 12x after tee shots.
General Constraints:
- 8x max multipliers off of the tee
- 16x max off of #18 tee
- 1 per point
- Governor
- After 100 points, each point is discounted by 50%
Options you can set
Turn these on or off when you set up a Five Points game.
- Stakes per point
- Scores play net — strokes come from each player’s Course Handicap™.
- Take strokes off the lowest Handicap Index® in the group, or everyone plays full.
- Pre-double is for rest of nine
- Maximum multiplier off tee.
- Two birdies on one team = 4x
- Eagle = 4x
- Discount on Losses - Threshold
- Discount on Losses - Percentage
Junk you can track
Side achievements scored alongside the main game.
- One under par — a birdie takes a dot.
- Eagle
