Five Points

A team game within one foursome. 2 players per team.

Also called Scotch, Umbrella.

4 playersTeam game

AKA

  • Scotch
  • Umbrella

Description

  • A team game within one foursome. 2 players per team.

Points (per hole)

  • 1 point for 'prox' - closest to the pin in the fewest amount of shots. Not necessarily a green-in-regulation. Just fewest shots
  • 2 points for low ball - lowest net score of the two-player team
  • 2 points for low team - lowest net total scores of the two-player team

Extra Points:

  • birdie - add one point
  • eagle - add two points

Multipliers:

  • birdie, and all other hole points - 2x
  • eagle, and all other hole points - 4x
  • pre-press - 2x (team down the most... before the other team hits, good for the rest of the nine) A new pre-press can be added each hole
  • press - 2x (team down the most... can be after the other team hits, but before your team hits)
  • press-back - 2x - if you have been pressed (not pre-pressed), you can double back
  • 4x pre-press - On #10 only, if you are down and want to keep up the 4x, but can't because the pre-press is no longer on at the end of the front nine.
  • 12x - if the teams have pre-pressed all the way to 8x, then the trailing team has the option of taking the bet to 12x after tee shots.

General Constraints:

  • 8x max multipliers off of the tee
  • 16x max off of #18 tee
  • 1 per point
  • Governor
    • After 100 points, each point is discounted by 50%

Options you can set

Turn these on or off when you set up a Five Points game.

  • Stakes per point
  • Scores play net — strokes come from each player’s Course Handicap™.
  • Take strokes off the lowest Handicap Index® in the group, or everyone plays full.
  • Pre-double is for rest of nine
  • Maximum multiplier off tee.
  • Two birdies on one team = 4x
  • Eagle = 4x
  • Discount on Losses - Threshold
  • Discount on Losses - Percentage

Junk you can track

Side achievements scored alongside the main game.

  • One under par — a birdie takes a dot.
  • Eagle